---
title: "Snap: Maths &amp; Times Tables Game | XTables Champions"
description: "Play Snap with times tables. Two cards flip up, spot the match and hit SNAP first. Multiplayer maths games vs friends, siblings or Champion. No pressure."
lang: en
json-ld: |
  [
    {
      "name": "XTables Champions",
      "@context": "https://schema.org",
      "@type": "WebSite",
      "url": "https://xtableschampions.com"
    },
    {
      "name": "XTables Champions",
      "logo": "https://qtrypzzcjebvfcihiynt.supabase.co/storage/v1/object/public/base44-prod/public/68cac2c61c34894625d63273/cae3abbca_logo.png",
      "@context": "https://schema.org",
      "@type": "Organization",
      "url": "https://xtableschampions.com"
    },
    {
      "@context": "https://schema.org",
      "@type": "BreadcrumbList",
      "itemListElement": [
        {
          "@type": "ListItem",
          "position": 1,
          "name": "Home",
          "item": "https://math-magicians-academy-25d63273.base44.app/"
        },
        {
          "@type": "ListItem",
          "position": 2,
          "name": "game/Snap Info | XTables Champions",
          "item": "https://math-magicians-academy-25d63273.base44.app/snap"
        }
      ]
    },
    {
      "@context": "https://schema.org",
      "@type": "FAQPage",
      "mainEntity": [
        {
          "@type": "Question",
          "name": "How does Snap actually teach times tables?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Two cards flip up at the same time — one shows a multiplication sum like 7 × 8, the other shows a number like 56. Your child has to decide: does the number match the answer to the sum? If it does, they hit SNAP before Champion does. Every round is a recall opportunity — they're seeing the sum and the answer side by side, and their brain is building the connection between them. Over a single 5-minute game, they'll see 20–30 of these pairs. That's a lot of recall practice, disguised as a race."
          }
        },
        {
          "@type": "Question",
          "name": "What happens if my child snaps on a non-match?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "They lose 2 coins. It's a small penalty — just enough to stop them spamming the SNAP button on every round. But here's the clever bit: when they snap wrong, they've just seen the sum and the number side by side, and they've thought about whether they match. That moment of 'wait, was that right?' is exactly when learning happens. They want the coins, so next time they'll check more carefully — and that's the fact learned. No telling off, no red crosses, just a tiny coin cost that makes them want to get it right."
          }
        },
        {
          "@type": "Question",
          "name": "Is Snap too fast or pressureful for an anxious child?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "No — and this was a deliberate design choice. There's no countdown timer in Snap. The cards stay up until someone snaps. Early levels are slow, giving your child plenty of time to work out whether the sum and number match. Later levels speed up, but only as your child unlocks them by winning — so they never face a speed they're not ready for. The pressure comes from wanting to beat Champion, not from a clock. And if Champion snaps first, your child just moves on to the next round — no penalty, no fuss."
          }
        },
        {
          "@type": "Question",
          "name": "What times tables can my child practise in Snap?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Before each game, your child picks which times table they want to work on (2–12). Each level focuses on specific tables, so they can focus on one they're learning, revisit one they want to consolidate, or mix several together. Parents and teachers can also assign specific tables through the dashboard."
          }
        },
        {
          "@type": "Question",
          "name": "Can my child play Snap against a sibling on a different device?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Yes. Siblings on the same family account are automatically in each other's squad. One child taps New Game, picks Snap, picks their sibling, and the invite lands instantly. They play from separate devices, racing to snap first on each round. First to 5 points wins — and every round is a recall opportunity for both of them."
          }
        },
        {
          "@type": "Question",
          "name": "What are the Snap levels and how do they progress?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Snap has 12 levels that gradually get faster. Level 1 gives your child plenty of time to spot the match; by level 12, the cards flip quickly so they have to recall almost instantly. Your child unlocks each level by winning the one before it — so they progress at their own pace and always play at a speed that feels right for them. They can always go back and replay earlier levels too."
          }
        },
        {
          "@type": "Question",
          "name": "Can my child play Snap without a friend being online?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Yes — they can play against Champion, our friendly AI opponent. Champion is always ready to play, snaps at a fair speed (slightly slower on easier levels so your child can win), and is always beatable. It's the perfect practice partner — no waiting for a friend to be free."
          }
        },
        {
          "@type": "Question",
          "name": "Does my child earn coins playing Snap?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Yes. Every correct snap earns 5 coins. Wrong snaps lose 2 coins — just enough to stop spamming but not enough to feel punishing. Winning a game earns 15 coins. Coins are spent in the reward shop on avatars, themes and accessories — or redeemed for real-world rewards you set up as a parent. The coins are the whole point — they're what makes children want to get it right, and what makes mistakes stick as learning rather than failure."
          }
        }
      ]
    }
  ]
---

[

XTables Champions 

Part of the ESSTA Kids family



](/Welcome)

[Learn](/levels-and-progression)

[Games](/GamesOverview)

[All Games](/GamesOverview)[Connect Four](/connect-four)[Guess Who?](/guess-who)[Times Tables Bingo](/times-tables-bingo)[Snap!](/snap)[Play with Friends](/games/play-with-friends)[Play against Champion](/games/play-against-champion)

[Every Learner](/times-tables-for-every-learner)

[Adaptive Learning](/adaptive-times-tables-learning)

[Schools](/ForSchools)

[Lunchtime Clubs](/LunchtimeClubs)[SENCO Support](/SchoolSencoInfo)[Homework Setting](/SchoolHomeworkSetting)[Whole-Class Games](/SchoolWholeClassGames)[Level Matching](/SchoolLevelMatching)

[Wellbeing](/wellbeing-and-safeguarding)

[Pricing](/pricing)

Log In / Sign Up

⚡

# Snap — with times tables

The fastest, most addictive way to practise times tables recall. Two cards flip up — one shows a sum, the other shows a number. If they match, hit SNAP first to win the point and earn coins. Getting it wrong gets learnt fast, because they want those coins.

Start playing [See how levels work](/levels-and-progression)

## How times tables are woven in

Everyone knows how to play Snap. The difference is the cards are multiplication sums and answers . Two cards flip up — one shows a sum like 7 × 8, the other shows a number like 56. If the number is the answer, they match — and your child has to hit SNAP before Champion does. It's pure recall, gamified.

Champion 

7 × 8 

You 

56 

SNAP!

1

### Two cards flip up

One card shows a sum like 7 × 8, the other shows a number like 56. They appear at the same time.

2

### Do they match?

If the number is the answer to the sum, they match — hit the big SNAP button before Champion does to win the point.

3

### Earn coins

Every correct snap earns 5 coins. Wrong snaps lose 2 — so they learn fast because they want the coins. First to 5 points wins.

### Getting it wrong gets learnt fast

5 coins per correct snap, 2 coins lost per wrong one. That tiny penalty is the magic — it makes children want to check before they snap, so the fact gets learned right there in the game. No drills, no tears, just coins.

## Gamified recall — mistakes get learnt fast

In a flashcard drill, getting one wrong feels like failure — and anxious children shut down. In Snap, getting one wrong just costs a couple of coins. The stakes are tiny, but because children want the coins, they're motivated to get it right next time. That moment of 'wait, was that a match?' is exactly when learning happens — and it happens without any pressure, any tears, or any fear of being wrong.

🪙

### Coins drive motivation

Children want coins — so they're motivated to recall correctly, not just guess.

💡

### Mistakes = learning

A wrong snap means they've just thought about whether the sum and number match — that's the fact learned.

😌

### No fear of being wrong

Losing 2 coins is tiny stakes — no anxiety, no shutdown, just 'I'll get it next time'.

## Two ways to play

Your child can play against Champion any time, or challenge a friend or sibling. Both are always available.

![Champion](https://media.base44.com/images/public/68cac2c61c34894625d63273/b848edb70_ChatGPTImageMay14202610_43_08PM.png)

### Play against Champion

Always ready to play, snaps at a fair speed, always beatable. Champion is the perfect practice partner — and Show me how is always there when they're stuck.

[Learn more](/games/play-against-champion)

![Friend](https://base44.app/api/apps/68cac2c61c34894625d63273/files/mp/public/68cac2c61c34894625d63273/224c83fcd_Screenshot2026-05-14at231605.png)![Friend](https://base44.app/api/apps/68cac2c61c34894625d63273/files/mp/public/68cac2c61c34894625d63273/6074110b9_Screenshot2026-05-14at231614.png)![Friend](https://base44.app/api/apps/68cac2c61c34894625d63273/files/mp/public/68cac2c61c34894625d63273/fbfa833c7_Screenshot2026-05-14at231558.png)![Friend](https://base44.app/api/apps/68cac2c61c34894625d63273/files/mp/public/68cac2c61c34894625d63273/91be208a4_Screenshot2026-05-14at231532.png)

### Play with friends

Challenge siblings, schoolmates and friends to a snap race. First to 5 points wins — and every round is a recall opportunity. Every chat message is visible to parents.

[Learn more](/games/play-with-friends)

## How we track progress

Every game is logged. We record correct snaps, wrong snaps, reaction times, and which specific multiplication facts your child got wrong — all visible in your parent dashboard.

📊

### Every game recorded

Each session logs correct snaps, wrong snaps, reaction times, and which level was played.

🎯

### Fact-level insight

We track exactly which facts your child snapped wrong, so you can see where to focus.

🪙

### Coins banked

5 coins per correct snap, 15 per win — spent in the reward shop or redeemed for real-world rewards.

Adaptive engine

## How adaptive learning works in Snap

The engine does not sit behind a separate dashboard. It runs inside Snap, shaping what happens next based on what your child needs.

### Speed that follows confidence

Snap builds rapid recall. The engine adjusts which facts appear based on what your child is ready to recall fast, and which still need slower, more deliberate practice.

**How it works:** A child who has mastered the 4s sees them flash past quickly. A child still building the 7s sees them at a pace that lets them think. Same game, different experience.

[See the full adaptive engine ](/adaptive-times-tables-learning)

## The best way for your school to teach times tables

[Whole class games](/SchoolWholeClassGames) [Level matching](/SchoolLevelMatching) [Homework setting](/SchoolHomeworkSetting) [SENCO dashboard](/SchoolSencoInfo)

[Sign up your school](/ForSchools)

🪜

## Not ready yet?

Snap is a recall game, so it helps if your child already knows some of their tables. If they're not there yet, our 12 learning levels build understanding step by step — and Show me how is always there if they get stuck.

[Go through levels first](/levels-and-progression)

## Great for these learning types

Snap works particularly well for children with these learning needs.

[

### Children with ADHD

Fast-paced, active engagement that holds attention through play rather than demanding it through drilling.

Learn more ](/times-tables-for-adhd)

[

### Kids with poor recall

20 to 30 recall opportunities in a 5-minute game, with each round strengthening the connection between sum and answer.

Learn more ](/times-tables-for-kids-with-poor-recall)

[

### Kids who hate times tables

Quick, addictive rounds that feel like a game, not work. Coins make children want to get it right.

Learn more ](/times-tables-for-kids-who-hate-times-tables)

[

### Kids with maths anxiety

No countdown timer. Self-paced levels that unlock gradually, so children never face a speed they are not ready for.

Learn more ](/times-tables-for-kids-with-maths-anxiety)

[Explore how we support every learner →](/times-tables-for-every-learner)

## More from our blog

Articles we think you'll find helpful, hand-picked for Snap.

[

### Gamification Beats EdTech Drop-off | Times Tables Games

Why gamified practice keeps children engaged where EdTech apps lose them — and how coin rewards drive voluntary recall.

Read more ](https://xtableschampions.com/gamification-edtech-retention-times-tables-practice)[

### Why Speed Drills Fail K-5 Math | Times Tables Games

Why timed flashcard drills fail anxious learners — and how Snap gamifies recall without the pressure of a countdown.

Read more ](https://xtableschampions.com/why-speed-drills-fail-k5-math-students-true-fluency)[

### Beyond Speed Drills: K-5 Fluency | Times Tables Games

How progressive fluency practice replaces rote speed drills with gamified recall that children actually choose to do.

Read more ](https://xtableschampions.com/moving-beyond-speed-drills-k5-multiplication-fluency)

## Snap — questions answered

Real questions about how Snap works, safety, and what happens when your child plays.

How does Snap actually teach times tables? 

What happens if my child snaps on a non-match? 

Is Snap too fast or pressureful for an anxious child? 

What times tables can my child practise in Snap? 

Can my child play Snap against a sibling on a different device? 

What are the Snap levels and how do they progress? 

Can my child play Snap without a friend being online? 

Does my child earn coins playing Snap? 

## Ready to play Snap?

Sign up and your child can start playing tonight — against Champion, a sibling, or a friend.

Get started

XTables Champions 

Game-based times tables for children aged 6 to 11. No timers, no tears. For parents, schools and tutors. Part of ESSTA Kids.

#### Platform

-   [Schools](/ForSchools)
-   [Levels & Progression](/levels-and-progression)
-   [Our Programme](/Programme)
-   [Rewards](/OurRewards)
-   [Pricing](/pricing)
-   [About Us](/About)
-   [Learning Philosophy](/LearningPhilosophy)
-   [Contact](/Contact)

#### Community

-   [Insights](/Insights)
-   [For Parents Blog](/Blog)
-   [Tips & Tricks](/TipsTricks)
-   [Success Stories](/SuccessStories)
-   [Events & Competitions](/Events)
-   [Live Results](/Results)
-   [Lunchtime Clubs](/LunchtimeClubs)

#### ESSTA Kids

Expert learning programmes for children who need extra support.

[Visit esstakids.com →](https://esstakids.com)

© 2026 XTables Champions, An ESSTA Kids Programme. All rights reserved.

[Privacy Policy](/PrivacyPolicy)• [Terms & Conditions](/TermsConditions)• [Sitemap](/sitemap.xml)